As you race around, you’ll stomp on enemies, garnering a nice little crash. As I discharged the gunboots for the first time, I was treated to the contextually-appropriate equivalent of getting caramel-pistachio ice cream during a summer day. I wouldn’t normally harp on this too much in terms of giving praise or criticism, but the first time I started this game I was wearing headphones. That doesn’t mean the music is boring, however-I found that it heightened my own sense of tension, especially in my first dozen or so play attempts.īut the key standout for me, personally would be the sound effects. I would compare the music to Mega Man, except rather than being as emotive, it feels more appropriately ambient. And he’ll be flipping all over the screen like a madman, which is charming and fun as hell. As you progress, you will not some charming animations: the body animation with the gunboots adds to the overall “feel” of using them, as you can also see his body visibly resist the recoil. When you play the game, you will notice that the animations are impressively fluid they would have to be-after all-considering that the controls have to be tight and the animation fluid in order to be playable in the first place. And when it is provided, it sure as hell isn’t provided with an ode to the Virtual Boy.Īnd while I want to stress that the art style is simple, that does not mean that there was no effort put into it at all. And that’s simply one of many not the biggest of deals, but it’s a surprisingly fun little novelty that isn’t normally provided. Here is the palette I normally use: the motherfucking Virtual Boy palette. You can see pictured above that I have the frogs and the setting is set to standard. Yes, it’s simple but simplicity isn’t always a bad thing, and it works with the mechanics quite well, as you need to be able to process the requisite information to stay alive as you careen down the well, sometimes at high speeds.Īlso as a nice aside, there are unlockable color palettes, as well as variable displays to put over to the side. This game was made for the retro style it proudly displays. I know everyone seems to be tired of these indie “retro” artwork games, but I’m not. This is a game that could just as easily find a home in an indie arcade somewhere within a mall in essence, a score attack game. The art style is simple but crisp, and damn effective. This one will have a huge manner of subjectivity purely because that’s how art styles must be taken, but my point will tie into my final review category, which is “cohesion”. I will be basing this review on five metrics:Īre we ready? Can one pretentious dork on the internet add to the mountains of praise this game has already gotten in some kind of meaningful way? Will the internet murder him for favoring feminism and then implying that our gaming era is better than the 90’s? Let’s find out. And “Downwell” is going to be the first piece to help me illustrate that. Since the medium started, this is the best time to be a gamer ever. I’m going to use this game to illustrate a point that I will address at a later time in another post, but will make it here so that those of you who read my work can debate amongst yourselves as to how valid my statements are: I’ve had more fun with “Downwell” than I’ve had with a game in a very long time. I truly think that “Downwell” might be one of my favorite games. Feel free to share this article with your friends, to Like my page on Facebook and to tweet me with your thoughts and comments. It’s not gone, I’m simply reversing my planned posting order. However, real life and school take up time, and some posts (like that one) require more time and effort than others. A quick foreword: I know I said that I was going to offer a part 2 criticizing the feminist side of the continued Gamergate conflict, and I will not go back on that.
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